Plane game – Gameplay Prototyping

Prototype of a little game idea I came up with one weekend.

The world is made up of floating islands, and you have a plane you can take control off to fly from island to island.

You’re also able to jump out of the plane and move around.


My interest in making this prototype was in scratching an itch of building a new kind of
gameplay movement controller with the plane, that I have not had experience with before, as well as the idea that this could potentially be a game with quests and stories happening across multiple floating islands, involving plane acrobatics.

Learning about bezier curves

I encountered bezier curves at work recently, and realised I didn’t have much experience with them. It’s a¬†quite a powerful tool to have, so I decided to re-implement it myself. What you can see is me moving 2 of the 3 control points, and drawing the curve (and rays to the interpolation points) using debug lines in Unity’s editor window. It’s the basics of having defining a curved object out of triangles, which could be useful with my Elastic mesh tech concept, as these triangles could become polygons.