Learning about bezier curves

I encountered bezier curves at work recently, and realised I didn’t have much experience with them. It’s a¬†quite a powerful tool to have, so I decided to re-implement it myself. What you can see is me moving 2 of the 3 control points, and drawing the curve (and rays to the interpolation points) using debug lines in Unity’s editor window. It’s the basics of having defining a curved object out of triangles, which could be useful with my Elastic mesh tech concept, as these triangles could become polygons.