Role: Programmer & Design
Duration: October 2013 – December 2013
- Gameplay implementation
- Level Loading system
Tech: C++, Cocos2D-X, Marmalade
Squeakeasy Scuffle is the second game I worked on during my Masters degree in Video-Game development at Gamercamp, Birmingham City University. It’s a 2d platformer on iPad where the player needs to go through 18 single screen levels, collecting money, jumping on enemies heads, opening safes, collecting stars. We worked on the project in a team of 4 programmers, 4 artists and a couple producers during 3 months.
I worked mainly on the main character’s movement, level code, the saving system and reading the input from the touch screen.