Squeakeasy Scuffle

Role:  Programmer & Design

Duration: October 2013 – December 2013


  • Gameplay implementation
  • Level Loading system


Tech: C++, Cocos2D-X, Marmalade

Squeakeasy Scuffle is the second game I worked on during my Masters degree in Video-Game development at Gamercamp, Birmingham City University. It’s a 2d platformer on iPad where the player needs to go through 18 single screen levels, collecting money, jumping on enemies heads, opening safes, collecting stars. We worked on the project in a team of 4 programmers, 4 artists and a couple producers during 3 months.

I worked mainly on the main character’s movement, level code, the saving system and reading the input from the touch screen.